Class 8 Khel Yatra Unit 2 – Physical and Motor Fitness | NCERT CBSE Notes, Solutions & Worksheet

Class 8 Khel Yatra Unit 2 – Physical and Motor Fitness with easy NCERT and CBSE Notes, Solutions, Questions & Answers and Worksheet. Learn important concepts and activities related to physical and motor fitness with simple Class 8 Khel Yatra study material for revision and exam preparation.

Class 7 Khel Yatra Unit 2 – Physical and Motor Fitness Notes and Solutions

Unit 2 – Physical and Motor Fitness

Class 7 Khel Yatra

Easy Notes, Activities, Book Solutions and Fitness Assessment

Students taking part in physical fitness activities
Physical fitness activity image – Wikimedia Commons, public domain.

Unit Introduction

This unit explains how physical activity helps us become stronger, healthier and more confident. It also teaches teamwork, courage, motivation, self-discipline and safe participation in physical activities.

Students learn how to take part in physical challenges, observe their improvement and set simple fitness goals.

The unit also introduces obesity classification and Body Mass Index (BMI).

Easy Concept Notes

1. Physical Fitness

Physical fitness means having enough strength, stamina, flexibility, speed, balance and coordination to perform daily activities and sports well.

2. Motor Fitness

Motor fitness is related to movements of the body. It includes skills such as running, jumping, balancing, changing direction and coordinating body movements.

3. Teamwork

Teamwork means working together, helping teammates and communicating properly to achieve a common goal.

4. Safety

Students should follow instructions, use equipment carefully, maintain proper distance and wait for the teacher’s signal when required.

5. Self-discipline

Self-discipline means following rules, practising regularly and continuing to make an effort even when an activity is difficult.

6. Fitness Goals

A fitness goal is a simple target that helps us improve a particular area, such as running faster, doing more push-ups or holding a plank for longer.

Textbook Page 37

Crawl to the Front

Crawl to the Front is a relay race in which students crawl under the legs of their teammates to reach the front of the line. It develops movement, speed, teamwork and time management.

Warm-up Activity

Overhead arm stretch, cross-legged toe touch

Cool-down

Forward and upward lunges

Circle time

Time management

How to play?

  1. Make a team of ten students each.
  2. Set up a starting and finishing line.
  3. Each team forms a line, with all students standing at one arm distance and feet wide enough for someone to crawl through.
  4. All team members stand at the starting line, feet apart and facing forward.
  5. On the whistle, the last student in the line crouches down and crawls through their teammate’s legs to the front of the line.
  6. Once the student reaches the front, they stand up and shout “Next!” for the next person to start crawling.
  7. The team continues the sequence until all the students have successfully crossed the finish line. The team that finishes first wins the race.
Circle time – Time management

Discuss different ways of crawling and standing to minimise the time taken for the task.

Short Solution:

We can save time by keeping the line organised, crawling quickly and safely, standing immediately after reaching the front and saying “Next!” clearly.

What we learn:

This activity teaches teamwork, speed, coordination and time management.

Textbook Page 39

Rock-Paper-Championship Run

Rock-Paper-Championship Run combines running with the game of Rock-Paper-Scissors. It develops physical activity, quick thinking, decision-making and teamwork.

Warm-up Activity

Shoulder rotation, quadriceps stretch

Cool-down

Calf and hamstring stretch

Circle time

Perception

How to play?

  1. Place hula hoops or markers in a straight line or a zig-zag pattern across the floor.
  2. The number of hoops is determined by the available area and the number of students, but the route should have an equal number of hoops on both sides.
  3. Add a different coloured hula hoop or marker to the second-to-last hoop on each end.
  4. Divide the class into two teams. Each team should line up on opposing sides of the hoop route.
  5. The first member from each team enters the first hula hoop from their respective sides. These two students will compete in a game of ‘rock, paper, scissors’.
  6. The winner advances to the next hula hoop in the line, while the loser returns to the rear of their team’s lineup.
  7. The next student in the losing team’s line enters the first hoop and prepares to challenge the opposing team’s advanced student.
  8. Every time a student wins, they move forward through the hula hoops.
  9. If they lose a round of rock-paper-scissors, they return to their team and the next teammate gets their turn.
  10. The goal for each team is to reach the second-to-last hula hoop on the opposing team’s side.
  11. When a student gets to the hoop, they score a point for their team.
  12. When a point is scored, both teams return to their starting positions and a fresh round begins.
Circle time – Perception

Identify and discuss different factors within the game which will affect the outcome.

Short Solution:

The outcome can be affected by quick reactions, running speed, decision-making, concentration, teamwork and the choice made in Rock-Paper-Scissors.

Textbook Page 41

Modified Triathlon Activity

Modified Triathlon Activity is a three-stage activity. It develops agility, balance and coordination.

Warm-up Activity

Forward and backward bending, crossed toe touch

Cool-down

Slow or static stretching

Circle time

Introspection

How to play?

  1. Mark a starting and ending line.
  2. Set up a 10-metre-long zig-zag course using cones or markers.
  3. Students will dribble a football along the zig-zag course, weaving between cones.
  4. After dribbling, grab any object such as a cardboard, a used rough copy or a school bag and keep it on your head.
  5. Balance the object as you go back towards the starting line.
  6. If the object falls off, you must stop and put it on your head again before continuing.
  7. Balance the object on your back and continue to crawl, travelling across the ground towards the finish line.
  8. Next, drop the object there, pick up the football and run back towards the starting line, passing it to a teammate.
  9. The game continues until all the students get their turn.
  10. The team that finishes first wins.
Circle time – Introspection

Identify the best performance out of three and share one activity that you need to improve.

Discuss your happy feelings while giving your best effort in attempting to finish all stages as quickly as possible with complete precision for each task.

Short Solution:

My best performance was the one in which I completed the activity quickly and carefully. I need to improve the activity in which I had difficulty maintaining balance or coordination.

Giving my best effort makes me feel happy, confident and proud because I know that I tried my best.

Textbook Page 43

Pass, Sit, and Score

Pass, Sit, and Score is a team game that develops passing skills, quick decision-making, teamwork and muscle involvement.

Warm-up Activity

Jogging forward, backward and sideways

Cool-down

Waist rotation and knee stretching

Circle time

Muscle involvement

How to play?

  1. Divide the students into teams of six students each.
  2. Make two little goal areas at each end of the field (cones or mini goals can be used).
  3. Students make a straight line.
  4. One student (the passer) stands in front of the line, facing the group, holding a ball.
  5. A goal or a target is positioned behind the passer.
  6. The passer throws the ball to the first student in line.
  7. The first student catches the ball, returns it to the passer, and immediately sits down.
  8. The passer continues by passing the ball to the second student and so on.
  9. After returning the ball, the student sits in their spot.
  10. When the last student catches and returns the ball, the passer turns around to kick the ball towards the goalpost.
  11. The game continues until everyone gets the chance of being the ‘passer’.
  12. The team to score the most goal wins.
Note for the teacher

The teacher will help students in identifying the muscles.

Circle time – Muscle involvement

Feel and identify the major muscles responsible for movements performed in the activity.

Short Solution:

The activity uses muscles of the legs, arms, shoulders, abdomen and back. Leg muscles help in sitting, standing and kicking, while arm and shoulder muscles help in passing the ball.

Textbook Page 45

Crab Crawl Ball Relay

Crab Crawl Ball Relay is a relay activity that develops core muscles, coordination, teamwork and body control.

Warm-up Activity

Shoulder rotation, trunk rotation and calf stretch

Cool-down

Forward and backward bending

Circle time

Effect of gravity

How to play?

  1. Students are divided into teams of ten students each.
  2. Each team forms a line, with all students in the crab position (hands and feet on the ground, belly facing upwards).
  3. To begin the game, the student at the end of each line holds the ball.
  4. All students must remain in the crab position throughout the game, making a straight line behind one another.
  5. After the command to start is given, the last student in the line rolls the ball underneath them, towards the next teammate.
  6. Each student in the line must roll the ball underneath their body to the next person in line without leaving the crab position.
  7. When the ball reaches the first student in line, they take the ball, get up, run to the back of the line, and quickly return to the crab position.
  8. The student who just went to the back of the line will get back in the crab position, roll the ball beneath the line again, and the sequence will continue.
  9. The relay continues until the first student to start the game returns to their starting place at the beginning of the line.
Note for the teacher

The teacher will discuss the concept of core muscles (abdominal muscles like, rectus abdominalis, external oblique, internal oblique, quadratus lumboram, multifidus).

Circle time – Effect of gravity

Discuss the role of gravity in maintaining the crab position.

Identify the muscle involved in maintaining the crab position against gravity.

Short Solution:

Gravity pulls our body towards the ground. The muscles of the arms, shoulders, abdomen, back and legs work to keep the body lifted in the crab position.

The core muscles help keep the body stable and maintain the position.

Textbook Page 47

Hitting Running Target Game

This game develops coordination, object manipulation and anticipation. Students throw tennis balls towards a moving target while following safety rules.

Warm-up Activity

Jumping jack and deep squat

Cool-down

Shoulder muscle stretching and hamstring

Circle time

Inclusiveness and personal goals

How to play?

  1. Use 6–10 markers to define a rectangular playing area.
  2. A student, designated as a roller, stands at one end and rolls a target ball (a large ball) between two parallel lines, and a desired number of students will stand perpendicular to the roller, 5–10 metres away.
  3. The roller calls out “gool-gool” (or “going-going”) to signal the roll.
  4. Students aim to hit the moving target using smaller tennis balls, throwing them when the ball passes in front of them between two parallel lines.
  5. A fielder at the other end retrieves the target ball and returns it to the roller after all thrown balls are collected.
  6. Students must wait for the “OK” signal before retrieving their thrown balls.

Variations

  • Modify the game as per the need of CWDs children.
  • Use a ball that makes noise for students with limited vision.
  • Allow rolling or underhand throwing for students with limited grip strength.
Notes for the teacher
  • Always provide a signal before students retrieve balls to ensure safety.
  • Encourage modesty and good sportsmanship among students.
Circle time – Inclusiveness and personal goals

Share how adaptations made the game inclusive for all students.

Reflect on personal achievements and encourage setting goals for future sessions.

Short Solution:

Adaptations such as using a noisy ball or allowing rolling and underhand throwing help students with different abilities participate.

I can set a small goal, such as improving my throwing accuracy, coordination or running speed, and practise regularly.

Textbook Page 49

Kick Volleyball

Kick Volleyball is similar to volleyball, but students use their feet instead of their hands. It develops coordination, teamwork and agility.

Warm-up Activity

Lunges, jogging and butt kicks

Cool-down

Quadriceps and calves stretch

Circle time

Techniques, strategies and challenges

How to play?

  1. Divide students into two teams of 5–6 students.
  2. Set up a volleyball net or a similar divider at a height of 2–3 feet.
  3. Instead of using hands, students kick the ball to send it over the net.
  4. Each team can allow up to three touches before sending the ball over the net.
  5. Play for 10–15 minutes, alternating teams every 5 minutes for fairness.

Variations

  • Number of students may vary.
  • Different net height may be used and focus must be on keeping the ball in the air.
  • Time-based Scoring: Teams try to score as many points as possible in a fixed time.
Notes for the teacher
  • Encourage teamwork and communication among students.
  • Emphasise safety and ensure that students maintain control over their kicks.
  • Provide guidance on proper kicking techniques to avoid injuries.
Circle time – Techniques, strategies and challenges

Discuss the different techniques and strategies adopted by different students and what worked well.

Identify and discuss the challenges during the game and how did you overcame them.

Short Solution:

Students may use accurate kicking, good positioning, communication and teamwork. These techniques help keep the ball in the air.

Common challenges may include controlling the ball, kicking accurately and communicating with teammates. Regular practice can help overcome them.

Textbook Page 51–52

Ropeless Tug of War

Ropeless Tug of War is a team activity in which students form a connected chain and use body strength and teamwork to pull the opposing team across a centre line.

Warm-up Activity

Arm circle, freehand exercises

Cool-down

Wrist muscles stretch

Circle time

Cooperation

How to play?

  1. Divide the students into two teams having similar height and weight and equal in number.
  2. Mark a centre line. The teams will stand in front of each other at a distance of approximately one foot from the centre line.
  3. Students of each team will hold the waist of a student who is standing in front.
  4. The first student of both the teams will hold each other’s elbows.
  5. On the whistle, students will pull against each other using their body weight and strength. The aim is to pull the opposing student past the centre line.
  6. Both teams must always stay connected as a chain. Breaking the chain will result in losing the game.
  7. The game continues until one team wins by pulling the other past their centre line.

Variations

  • Circle tug of war: Play in a circular arena, and the team that pulls the other out of the circle wins.
  • Timed challenge: See which team can hold their ground the longest.
  • Mixed strength teams: Mix players of different strengths and sizes to encourage inclusivity.
Notes for the teacher
  • Emphasise safety by ensuring students are evenly matched in size and strength.
  • Encourage students to use their legs and body weight rather than straining their arms.
  • Monitor for fair play and ensure the game stays fun and inclusive.
  • Ensure there are no jerk movements while pulling the opposing team.
Circle time – Cooperation

Discuss and identify your efforts in the team’s success. Also, identify players not giving their hundred per cent effort in the game. How does it affect the team’s success?

Short Solution:

Every team member should contribute and cooperate. If some players give less effort, the team may become weaker and its performance can be affected.

Pop Up

Do you feel any difference when you push in a horizontal position?

Short Solution:

Yes. The body feels different because the position changes how body weight, balance and muscles are used.

Social Loafing

Social loafing is when people put in less effort when working in a group than when working alone.

Social Facilitation

Social facilitation describes how people perform better when others are present.

Textbook Page 54

Swāsthya Dauḍ

Swāsthya Dauḍ is an educational game that helps students understand the connection between lifestyle, physical activity, metabolism and health.

Warm-up Activity

Full body dynamic stretching, focusing on lower body

Cool-down

Deep breathing, ground touch

Circle time

Body mass index and goal setup

How to play?

  1. To begin, a large circle is made using cones and divided into two areas: the ‘playing zone’ and the ‘exercise zone’, with a cone placed in the exercise zone labeled ‘exercise.’
  2. Two students are chosen as denners: Denner 1 represents unhealthy food, and Denner 2 represents the will to avoid exercise.
  3. All other students start in the playing zone and run around, symbolising high metabolism. Denner 1 tries to tag players inside this zone.
  4. However, when students move to exercise zone then Denner 2 will try to tag them. If Denner 2 tags a student for the first time, the student must return to the playing zone but can only jog, representing moderate metabolism.
  5. If the same student is tagged by Denner 1 again and then tagged by Denner 2 a second time, they must return to the playing zone and only walk, showing low metabolism.
  6. On successfully touching the Exercise cone without being tagged by Denner 2, a student regains the ability to run, symbolising improved metabolism.
  7. Both denners are changed every ten minutes so everyone gets a chance to play.
  8. This fun and educational activity shows how lifestyle choices can impact energy levels and health.
Circle time – Body Mass Index and goal setup

Calculate your Body Mass Index using the formula: BMI = weight (kg)/[height (m)]2 and compare it with the table given below and plan your next one month accordingly for leading a healthy lifestyle

BMI = Weight (kg) ÷ [Height (m)]²
ClassificationBMI range – kg/m²ClassificationBMI range – kg/m²
Underweight< 18.5Obese Class I30 – 34.9
Normal18.5 – 24.9Obese Class II35 – 39.9
Overweight25 – 29.9Obese Class III> 40
Body Mass Index chart
Body Mass Index chart – Wikimedia Commons, public domain.
Short Solution:

First, measure weight in kilograms and height in metres. Square the height and divide the weight by the squared height.

Example: If weight = 50 kg and height = 1.5 m:

BMI = 50 ÷ (1.5 × 1.5)

BMI = 50 ÷ 2.25 = 22.22 kg/m²

According to the table given in the textbook, 22.22 falls in the normal range.

Healthy Lifestyle Goal

A healthy lifestyle includes regular physical activity, nutritious food, enough rest, drinking water and good daily habits.

Textbook Page 55

Assessment

Fitness tests help students record their starting performance and observe their improvement later.

Instructions:

  1. Perform each fitness test and record your baseline result.
  2. Set a goal for improvement.
  3. Retest and compare your progress!
  4. Teachers should ensure they set up the testing environment.
  5. The procedure for conducting each test is mentioned in the Annexure.

Agility

Test: T – Test

• Baseline time: ……………. seconds

• Goal (Improve by 1–2 sec): ……………. seconds

Easy Note:

The T-Test checks how quickly a student can move and change direction.

Cardiovascular Endurance

Test: 600-m Run/Walk

• Baseline time: ……………. minutes

• Goal (Improve by 10–20 sec): ……………. minutes

or

Test: 3-Minute Step Test

• Baseline HR: ……………. bpm

• Goal (lower HR over time): ……………. bpm

Easy Note:

Cardiovascular endurance tells us how well the heart and lungs support physical activity for a period of time.

Strength & Muscular Endurance

Push-ups (Max in 1 min)

• Baseline: ……………. reps

• Goal (increase by 3 –5 reps): ……………. reps

Easy Note:

Push-ups help test upper-body strength and muscular endurance.

Squats (Max in 1 min)

• Baseline: ……………. reps

• Goal (increase by 5–10 reps): ……………. reps

Easy Note:

Squats mainly involve the muscles of the legs and hips.

Plank Hold (time)

• Baseline: ……………. seconds

• Goal (hold 10–15 sec longer): ……………. seconds

Easy Note:

A plank tests core strength and the ability to maintain a stable body position.

Flexibility

Sit-and-Reach Test (measure reach in inches past toes)

• Baseline: ……………. inches

• Goal (improve by 1–2 inches): ……………. inches

Easy Note:

The Sit-and-Reach Test checks the flexibility of the lower back and legs.

Speed

50-Meter Sprint

• Baseline time: ……………. seconds

• Goal (improve by 0.2 – 0.5 sec): ……………. seconds

Easy Note:

A sprint measures how quickly a student can cover a short distance.

Balance

Stork Balance

• Baseline time: ……………. seconds

• Goal: …………….

Easy Note:

The Stork Balance Test checks how well a student can maintain balance while standing on one leg.

Textbook Page 55

Reflection & Progress

Which area improved the most? ……………………………………………………

What was the biggest challenge? ……………………………………………………

How can I improve further? ………………………………………….

Short Sample Solutions

Which area improved the most?
My speed improved the most.

What was the biggest challenge?
Maintaining balance and completing the exercises correctly was my biggest challenge.

How can I improve further?
I can improve further by practising regularly, following safety instructions and working on my weaker areas.

Quick Revision

Fitness ComponentSimple MeaningExample Test
AgilityAbility to move and change direction quicklyT-Test
Cardiovascular EnduranceAbility to continue physical activity for a period of time600-m Run/Walk
StrengthAbility of muscles to produce forcePush-ups
Muscular EnduranceAbility of muscles to work repeatedlySquats
FlexibilityAbility to move joints through a suitable rangeSit-and-Reach
SpeedAbility to move quickly50-Meter Sprint
BalanceAbility to maintain body stabilityStork Balance
Core StrengthStrength of muscles around the trunk and abdomenPlank Hold

Important Points to Remember

  • Always warm up before physical activity.
  • Follow the teacher’s instructions.
  • Use sports equipment safely.
  • Work together with teammates.
  • Respect other players.
  • Do not use unsafe or sudden movements.
  • Drink enough water during physical activities.
  • Set realistic fitness goals.
  • Record your baseline result before trying to improve it.
  • Retest later to see your progress.
  • Regular physical activity helps develop fitness and healthy habits.

Practice important questions and revision exercises from this unit with this easy Class 8 Khel Yatra worksheet for unit 2 . It is useful for learning, revision, practice and exam preparation.

CLASS 8 • KHEL YATRA

Unit 2 Worksheet

Class 8 Khel Yatra Unit 2 Worksheet

Open Worksheet →

Class 8 Khel Yatra Unit 2, Class 8 Khel Yatra Unit 2 Notes, Class 8 Khel Yatra Physical and Motor Fitness, Class 8 Khel Yatra Solutions, Class 8 Khel Yatra Worksheet, Class 8 Khel Yatra Questions and Answers, NCERT Class 8 Khel Yatra, CBSE Class 8 Khel Yatra, NCERT Class 8 Physical Education, CBSE Class 8 Physical Education, Class 8 Khel Yatra Study Material, Class 8 Khel Yatra Unit 2 Solutions, Class 8 Khel Yatra Unit 2 Worksheet, Class 8 Physical and Motor Fitness Notes