Class 8 Khel Yatra Unit 2 – Physical and Motor Fitness with easy NCERT and CBSE Notes, Solutions, Questions & Answers and Worksheet. Learn important concepts and activities related to physical and motor fitness with simple Class 8 Khel Yatra study material for revision and exam preparation.
Unit 2 – Physical and Motor Fitness
Class 7 Khel Yatra
Easy Notes, Activities, Book Solutions and Fitness Assessment

Unit Introduction
This unit explains how physical activity helps us become stronger, healthier and more confident. It also teaches teamwork, courage, motivation, self-discipline and safe participation in physical activities.
Students learn how to take part in physical challenges, observe their improvement and set simple fitness goals.
The unit also introduces obesity classification and Body Mass Index (BMI).
Easy Concept Notes
1. Physical Fitness
Physical fitness means having enough strength, stamina, flexibility, speed, balance and coordination to perform daily activities and sports well.
2. Motor Fitness
Motor fitness is related to movements of the body. It includes skills such as running, jumping, balancing, changing direction and coordinating body movements.
3. Teamwork
Teamwork means working together, helping teammates and communicating properly to achieve a common goal.
4. Safety
Students should follow instructions, use equipment carefully, maintain proper distance and wait for the teacher’s signal when required.
5. Self-discipline
Self-discipline means following rules, practising regularly and continuing to make an effort even when an activity is difficult.
6. Fitness Goals
A fitness goal is a simple target that helps us improve a particular area, such as running faster, doing more push-ups or holding a plank for longer.
Crawl to the Front
Crawl to the Front is a relay race in which students crawl under the legs of their teammates to reach the front of the line. It develops movement, speed, teamwork and time management.
Warm-up Activity
Overhead arm stretch, cross-legged toe touch
Cool-down
Forward and upward lunges
Circle time
Time management
How to play?
- Make a team of ten students each.
- Set up a starting and finishing line.
- Each team forms a line, with all students standing at one arm distance and feet wide enough for someone to crawl through.
- All team members stand at the starting line, feet apart and facing forward.
- On the whistle, the last student in the line crouches down and crawls through their teammate’s legs to the front of the line.
- Once the student reaches the front, they stand up and shout “Next!” for the next person to start crawling.
- The team continues the sequence until all the students have successfully crossed the finish line. The team that finishes first wins the race.
Discuss different ways of crawling and standing to minimise the time taken for the task.
We can save time by keeping the line organised, crawling quickly and safely, standing immediately after reaching the front and saying “Next!” clearly.
This activity teaches teamwork, speed, coordination and time management.
Rock-Paper-Championship Run
Rock-Paper-Championship Run combines running with the game of Rock-Paper-Scissors. It develops physical activity, quick thinking, decision-making and teamwork.
Warm-up Activity
Shoulder rotation, quadriceps stretch
Cool-down
Calf and hamstring stretch
Circle time
Perception
How to play?
- Place hula hoops or markers in a straight line or a zig-zag pattern across the floor.
- The number of hoops is determined by the available area and the number of students, but the route should have an equal number of hoops on both sides.
- Add a different coloured hula hoop or marker to the second-to-last hoop on each end.
- Divide the class into two teams. Each team should line up on opposing sides of the hoop route.
- The first member from each team enters the first hula hoop from their respective sides. These two students will compete in a game of ‘rock, paper, scissors’.
- The winner advances to the next hula hoop in the line, while the loser returns to the rear of their team’s lineup.
- The next student in the losing team’s line enters the first hoop and prepares to challenge the opposing team’s advanced student.
- Every time a student wins, they move forward through the hula hoops.
- If they lose a round of rock-paper-scissors, they return to their team and the next teammate gets their turn.
- The goal for each team is to reach the second-to-last hula hoop on the opposing team’s side.
- When a student gets to the hoop, they score a point for their team.
- When a point is scored, both teams return to their starting positions and a fresh round begins.
Identify and discuss different factors within the game which will affect the outcome.
The outcome can be affected by quick reactions, running speed, decision-making, concentration, teamwork and the choice made in Rock-Paper-Scissors.
Modified Triathlon Activity
Modified Triathlon Activity is a three-stage activity. It develops agility, balance and coordination.
Warm-up Activity
Forward and backward bending, crossed toe touch
Cool-down
Slow or static stretching
Circle time
Introspection
How to play?
- Mark a starting and ending line.
- Set up a 10-metre-long zig-zag course using cones or markers.
- Students will dribble a football along the zig-zag course, weaving between cones.
- After dribbling, grab any object such as a cardboard, a used rough copy or a school bag and keep it on your head.
- Balance the object as you go back towards the starting line.
- If the object falls off, you must stop and put it on your head again before continuing.
- Balance the object on your back and continue to crawl, travelling across the ground towards the finish line.
- Next, drop the object there, pick up the football and run back towards the starting line, passing it to a teammate.
- The game continues until all the students get their turn.
- The team that finishes first wins.
Identify the best performance out of three and share one activity that you need to improve.
Discuss your happy feelings while giving your best effort in attempting to finish all stages as quickly as possible with complete precision for each task.
My best performance was the one in which I completed the activity quickly and carefully. I need to improve the activity in which I had difficulty maintaining balance or coordination.
Giving my best effort makes me feel happy, confident and proud because I know that I tried my best.
Pass, Sit, and Score
Pass, Sit, and Score is a team game that develops passing skills, quick decision-making, teamwork and muscle involvement.
Warm-up Activity
Jogging forward, backward and sideways
Cool-down
Waist rotation and knee stretching
Circle time
Muscle involvement
How to play?
- Divide the students into teams of six students each.
- Make two little goal areas at each end of the field (cones or mini goals can be used).
- Students make a straight line.
- One student (the passer) stands in front of the line, facing the group, holding a ball.
- A goal or a target is positioned behind the passer.
- The passer throws the ball to the first student in line.
- The first student catches the ball, returns it to the passer, and immediately sits down.
- The passer continues by passing the ball to the second student and so on.
- After returning the ball, the student sits in their spot.
- When the last student catches and returns the ball, the passer turns around to kick the ball towards the goalpost.
- The game continues until everyone gets the chance of being the ‘passer’.
- The team to score the most goal wins.
The teacher will help students in identifying the muscles.
Feel and identify the major muscles responsible for movements performed in the activity.
The activity uses muscles of the legs, arms, shoulders, abdomen and back. Leg muscles help in sitting, standing and kicking, while arm and shoulder muscles help in passing the ball.
Crab Crawl Ball Relay
Crab Crawl Ball Relay is a relay activity that develops core muscles, coordination, teamwork and body control.
Warm-up Activity
Shoulder rotation, trunk rotation and calf stretch
Cool-down
Forward and backward bending
Circle time
Effect of gravity
How to play?
- Students are divided into teams of ten students each.
- Each team forms a line, with all students in the crab position (hands and feet on the ground, belly facing upwards).
- To begin the game, the student at the end of each line holds the ball.
- All students must remain in the crab position throughout the game, making a straight line behind one another.
- After the command to start is given, the last student in the line rolls the ball underneath them, towards the next teammate.
- Each student in the line must roll the ball underneath their body to the next person in line without leaving the crab position.
- When the ball reaches the first student in line, they take the ball, get up, run to the back of the line, and quickly return to the crab position.
- The student who just went to the back of the line will get back in the crab position, roll the ball beneath the line again, and the sequence will continue.
- The relay continues until the first student to start the game returns to their starting place at the beginning of the line.
The teacher will discuss the concept of core muscles (abdominal muscles like, rectus abdominalis, external oblique, internal oblique, quadratus lumboram, multifidus).
Discuss the role of gravity in maintaining the crab position.
Identify the muscle involved in maintaining the crab position against gravity.
Gravity pulls our body towards the ground. The muscles of the arms, shoulders, abdomen, back and legs work to keep the body lifted in the crab position.
The core muscles help keep the body stable and maintain the position.
Hitting Running Target Game
This game develops coordination, object manipulation and anticipation. Students throw tennis balls towards a moving target while following safety rules.
Warm-up Activity
Jumping jack and deep squat
Cool-down
Shoulder muscle stretching and hamstring
Circle time
Inclusiveness and personal goals
How to play?
- Use 6–10 markers to define a rectangular playing area.
- A student, designated as a roller, stands at one end and rolls a target ball (a large ball) between two parallel lines, and a desired number of students will stand perpendicular to the roller, 5–10 metres away.
- The roller calls out “gool-gool” (or “going-going”) to signal the roll.
- Students aim to hit the moving target using smaller tennis balls, throwing them when the ball passes in front of them between two parallel lines.
- A fielder at the other end retrieves the target ball and returns it to the roller after all thrown balls are collected.
- Students must wait for the “OK” signal before retrieving their thrown balls.
Variations
- Modify the game as per the need of CWDs children.
- Use a ball that makes noise for students with limited vision.
- Allow rolling or underhand throwing for students with limited grip strength.
- Always provide a signal before students retrieve balls to ensure safety.
- Encourage modesty and good sportsmanship among students.
Share how adaptations made the game inclusive for all students.
Reflect on personal achievements and encourage setting goals for future sessions.
Adaptations such as using a noisy ball or allowing rolling and underhand throwing help students with different abilities participate.
I can set a small goal, such as improving my throwing accuracy, coordination or running speed, and practise regularly.
Kick Volleyball
Kick Volleyball is similar to volleyball, but students use their feet instead of their hands. It develops coordination, teamwork and agility.
Warm-up Activity
Lunges, jogging and butt kicks
Cool-down
Quadriceps and calves stretch
Circle time
Techniques, strategies and challenges
How to play?
- Divide students into two teams of 5–6 students.
- Set up a volleyball net or a similar divider at a height of 2–3 feet.
- Instead of using hands, students kick the ball to send it over the net.
- Each team can allow up to three touches before sending the ball over the net.
- Play for 10–15 minutes, alternating teams every 5 minutes for fairness.
Variations
- Number of students may vary.
- Different net height may be used and focus must be on keeping the ball in the air.
- Time-based Scoring: Teams try to score as many points as possible in a fixed time.
- Encourage teamwork and communication among students.
- Emphasise safety and ensure that students maintain control over their kicks.
- Provide guidance on proper kicking techniques to avoid injuries.
Discuss the different techniques and strategies adopted by different students and what worked well.
Identify and discuss the challenges during the game and how did you overcame them.
Students may use accurate kicking, good positioning, communication and teamwork. These techniques help keep the ball in the air.
Common challenges may include controlling the ball, kicking accurately and communicating with teammates. Regular practice can help overcome them.
Ropeless Tug of War
Ropeless Tug of War is a team activity in which students form a connected chain and use body strength and teamwork to pull the opposing team across a centre line.
Warm-up Activity
Arm circle, freehand exercises
Cool-down
Wrist muscles stretch
Circle time
Cooperation
How to play?
- Divide the students into two teams having similar height and weight and equal in number.
- Mark a centre line. The teams will stand in front of each other at a distance of approximately one foot from the centre line.
- Students of each team will hold the waist of a student who is standing in front.
- The first student of both the teams will hold each other’s elbows.
- On the whistle, students will pull against each other using their body weight and strength. The aim is to pull the opposing student past the centre line.
- Both teams must always stay connected as a chain. Breaking the chain will result in losing the game.
- The game continues until one team wins by pulling the other past their centre line.
Variations
- Circle tug of war: Play in a circular arena, and the team that pulls the other out of the circle wins.
- Timed challenge: See which team can hold their ground the longest.
- Mixed strength teams: Mix players of different strengths and sizes to encourage inclusivity.
- Emphasise safety by ensuring students are evenly matched in size and strength.
- Encourage students to use their legs and body weight rather than straining their arms.
- Monitor for fair play and ensure the game stays fun and inclusive.
- Ensure there are no jerk movements while pulling the opposing team.
Discuss and identify your efforts in the team’s success. Also, identify players not giving their hundred per cent effort in the game. How does it affect the team’s success?
Every team member should contribute and cooperate. If some players give less effort, the team may become weaker and its performance can be affected.
Do you feel any difference when you push in a horizontal position?
Yes. The body feels different because the position changes how body weight, balance and muscles are used.
Social Loafing
Social loafing is when people put in less effort when working in a group than when working alone.
Social Facilitation
Social facilitation describes how people perform better when others are present.
Swāsthya Dauḍ
Swāsthya Dauḍ is an educational game that helps students understand the connection between lifestyle, physical activity, metabolism and health.
Warm-up Activity
Full body dynamic stretching, focusing on lower body
Cool-down
Deep breathing, ground touch
Circle time
Body mass index and goal setup
How to play?
- To begin, a large circle is made using cones and divided into two areas: the ‘playing zone’ and the ‘exercise zone’, with a cone placed in the exercise zone labeled ‘exercise.’
- Two students are chosen as denners: Denner 1 represents unhealthy food, and Denner 2 represents the will to avoid exercise.
- All other students start in the playing zone and run around, symbolising high metabolism. Denner 1 tries to tag players inside this zone.
- However, when students move to exercise zone then Denner 2 will try to tag them. If Denner 2 tags a student for the first time, the student must return to the playing zone but can only jog, representing moderate metabolism.
- If the same student is tagged by Denner 1 again and then tagged by Denner 2 a second time, they must return to the playing zone and only walk, showing low metabolism.
- On successfully touching the Exercise cone without being tagged by Denner 2, a student regains the ability to run, symbolising improved metabolism.
- Both denners are changed every ten minutes so everyone gets a chance to play.
- This fun and educational activity shows how lifestyle choices can impact energy levels and health.
Calculate your Body Mass Index using the formula: BMI = weight (kg)/[height (m)]2 and compare it with the table given below and plan your next one month accordingly for leading a healthy lifestyle
| Classification | BMI range – kg/m² | Classification | BMI range – kg/m² |
|---|---|---|---|
| Underweight | < 18.5 | Obese Class I | 30 – 34.9 |
| Normal | 18.5 – 24.9 | Obese Class II | 35 – 39.9 |
| Overweight | 25 – 29.9 | Obese Class III | > 40 |
First, measure weight in kilograms and height in metres. Square the height and divide the weight by the squared height.
Example: If weight = 50 kg and height = 1.5 m:
BMI = 50 ÷ (1.5 × 1.5)
BMI = 50 ÷ 2.25 = 22.22 kg/m²
According to the table given in the textbook, 22.22 falls in the normal range.
A healthy lifestyle includes regular physical activity, nutritious food, enough rest, drinking water and good daily habits.
Assessment
Fitness tests help students record their starting performance and observe their improvement later.
Instructions:
- Perform each fitness test and record your baseline result.
- Set a goal for improvement.
- Retest and compare your progress!
- Teachers should ensure they set up the testing environment.
- The procedure for conducting each test is mentioned in the Annexure.
Agility
Test: T – Test
• Baseline time: ……………. seconds
• Goal (Improve by 1–2 sec): ……………. seconds
The T-Test checks how quickly a student can move and change direction.
Cardiovascular Endurance
Test: 600-m Run/Walk
• Baseline time: ……………. minutes
• Goal (Improve by 10–20 sec): ……………. minutes
or
Test: 3-Minute Step Test
• Baseline HR: ……………. bpm
• Goal (lower HR over time): ……………. bpm
Cardiovascular endurance tells us how well the heart and lungs support physical activity for a period of time.
Strength & Muscular Endurance
Push-ups (Max in 1 min)
• Baseline: ……………. reps
• Goal (increase by 3 –5 reps): ……………. reps
Push-ups help test upper-body strength and muscular endurance.
Squats (Max in 1 min)
• Baseline: ……………. reps
• Goal (increase by 5–10 reps): ……………. reps
Squats mainly involve the muscles of the legs and hips.
Plank Hold (time)
• Baseline: ……………. seconds
• Goal (hold 10–15 sec longer): ……………. seconds
A plank tests core strength and the ability to maintain a stable body position.
Flexibility
Sit-and-Reach Test (measure reach in inches past toes)
• Baseline: ……………. inches
• Goal (improve by 1–2 inches): ……………. inches
The Sit-and-Reach Test checks the flexibility of the lower back and legs.
Speed
50-Meter Sprint
• Baseline time: ……………. seconds
• Goal (improve by 0.2 – 0.5 sec): ……………. seconds
A sprint measures how quickly a student can cover a short distance.
Balance
Stork Balance
• Baseline time: ……………. seconds
• Goal: …………….
The Stork Balance Test checks how well a student can maintain balance while standing on one leg.
Reflection & Progress
Which area improved the most? ……………………………………………………
What was the biggest challenge? ……………………………………………………
How can I improve further? ………………………………………….
Short Sample Solutions
Which area improved the most?
My speed improved the most.
What was the biggest challenge?
Maintaining balance and completing the exercises correctly was my
biggest challenge.
How can I improve further?
I can improve further by practising regularly, following safety
instructions and working on my weaker areas.
Quick Revision
| Fitness Component | Simple Meaning | Example Test |
|---|---|---|
| Agility | Ability to move and change direction quickly | T-Test |
| Cardiovascular Endurance | Ability to continue physical activity for a period of time | 600-m Run/Walk |
| Strength | Ability of muscles to produce force | Push-ups |
| Muscular Endurance | Ability of muscles to work repeatedly | Squats |
| Flexibility | Ability to move joints through a suitable range | Sit-and-Reach |
| Speed | Ability to move quickly | 50-Meter Sprint |
| Balance | Ability to maintain body stability | Stork Balance |
| Core Strength | Strength of muscles around the trunk and abdomen | Plank Hold |
Important Points to Remember
- Always warm up before physical activity.
- Follow the teacher’s instructions.
- Use sports equipment safely.
- Work together with teammates.
- Respect other players.
- Do not use unsafe or sudden movements.
- Drink enough water during physical activities.
- Set realistic fitness goals.
- Record your baseline result before trying to improve it.
- Retest later to see your progress.
- Regular physical activity helps develop fitness and healthy habits.
Practice important questions and revision exercises from this unit with this easy Class 8 Khel Yatra worksheet for unit 2 . It is useful for learning, revision, practice and exam preparation.
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